æģ»īapp

Skip to Content

Pushing the Right Buttons: Professor Uses Video Games as a Gateway to History

Back to News Listing

Author(s)

Lorne Fultonberg

Writer

Lorne Fultonberg
Writer"

Lorne.Fultonberg@du.edu

Writer"

303 871-2660

News  •
Person playing video games

In the Viking village of Ravensthorpe, a longhouse hosts feasts and events. Men in the community engage in ā€œflytingā€ (a war of insults) or ā€œholmgangā€ (a dispute-settling duel) or compete to quaff the most alcohol from a horn. When in need of resources, they hop into longboats and sail to a nearby settlement, where they use battle axes and flails to loot and pillage.

These scenes come from ā€œ,ā€ a highly popular video game. But the characters and settings might as well be straight from a history book.

Daniel Melleno
Daniel Melleno

ā€œEverybody knows who the Vikings are,ā€ says , an assistant professor in the Department of History at the æģ»īappā€™s . ā€œAnd part of that is because of video games. When youā€™re searching for relevance and how to make people care about people who have been dead for a very long time ā€¦ thatā€™s a really good angle to get undergrads interested.ā€

Melleno can certainly relate. As a kid, the path to his future career began with J.R.R. Tolkienā€™s books and games from the Age of Empires franchise. Through books and computer screens, Melleno inadvertently learned about the succession of historical kingdoms, the evolution of tools and the three-field farming system.

Now, with three history degrees in hand, his courses on medieval and pre-modern history always feature pop culture. After all, Melleno says, about 80% of his students enroll because of love for a video game, TV show or movie. (ā€œThe History Channel TV show ā€˜Vikingsā€™ is why I have a job,ā€ Melleno jokes.)

For former students like Marisa Lopez (BA ā€™20), tying pop culture to the curriculum proved fascinating and fun.

ā€œHeā€™d bring up historical tidbits about the video games, the movies, the TV shows,ā€ she says. ā€œIt put the dots together. There are a lot more video games that maybe donā€™t mention [the characters] are Vikings, but they start taking inspiration.ā€

As a final paper for Mellenoā€™s class, Lopez wrote about , a video game based on a series of fantasy novels. She assessed the realism of the charactersā€™ clothing, accessories and weapons, and noted the similarities between the gameā€™s creatures and creatures from Norse mythology. In the process, she learned more about the daily life of the Vikings she had been studying.

ā€œI think there are a lot of video games that are now starting to touch on a little bit of history, and it piques peopleā€™s interest to learn a little more,ā€ she says.

Whatā€™s more, game developers are paying more attention to historical accuracy. Increasingly, Melleno says,

When Assassinā€™s Creed Valhalla debuted, Melleno received invitations to to explain how the gameā€™s fantasies depart from realities. As a , he answers questions from amateur historians, enthusiasts and hobbyists curious about everything from swords to calvary battle tactics.

Melleno considers it all a form of outreach ā€” from the collegiate history classroom to the greater community.

ā€œIf we want the humanities to survive as a valuable thing in society, we canā€™t lock ourselves up,ā€ he says. ā€œEvery time I answer a question on Reddit, I reach, easily, twice as many people as I do in the classroom. I think thatā€™s a really good way to feed more interest in history, and I think people want it.ā€

Colin Phipps (BA ā€™20), for one, didnā€™t major in history, but taking Mellenoā€™s classes changed the way he views his hobbies.

ā€œI donā€™t think Iā€™ll play a game where I donā€™t think about [history],ā€ he says. ā€œEven when I buy a new game, I think thereā€™s a fun part of it where I will have to look up online: How real is this game? How accurate is this game?ā€

Part of that desire lies in the immersive nature of first-person games, Phipps explains. Unlike movies and books, which provide a proscribed point of view, players have the liberty to explore a map the way they want to, diving into niches and creating their own adventure. When Melleno was growing up, such elements were much rarer in video games.

Itā€™s all proof, the educator says, that history is much more than memorizing names and dates.

ā€œThatā€™s not what historians do,ā€ he says. ā€œIā€™ve got Wikipedia for that. History is all about stories and storytelling and the stories we tell. I think talking about media and history allows people to understand that better.ā€

And often, Melleno adds, history serves as a perfect complement to other disciplines. Assassinā€™s Creed Valhalla wouldnā€™t exist, he says, if people getting computer science degrees werenā€™t also interested in history.

ā€œSo many people have divorced their hobbies and interests from college,ā€ he says. ā€œAny time you can remind people, ā€˜Hey, thereā€™s room for you to do history. Thereā€™s room for you to enjoy this stuff.ā€™ Thatā€™s a great thing to do.ā€